You get a small pile of points. 10 is the cap for a base stat. Food and sleep add temporary bonuses. Do not max one stat at create or those bonuses are wasted.
Mental
If you level by reading: Willpower 3 · Memory 8.
Needs can add about +7 Willpower when fed and looked after, and +1 Memory when rested.
Farming or cooking: leftover points go to Intelligence and Intuition. Intuition does not rise from needs. Points you put there keep their value.
Skip Charisma on day one.
Physical
Resilience 7–8, then some Agility. Injuries are common. Resilience cuts clinic time. Agility is walk speed and hauling.
- Strength — mining / heavy gather
- Dexterity — craft success. Keep low. Failed crafts still give XP.
- Stamina — long physical jobs
- Perception — doctor / precision jobs
Every ~3 real days
Pick a development focus. Take a perk if it is useful. Take a stat if the perks are junk. Do not push a stat past 10.
Do / don’t
- Do split points. Leave room for need bonuses.
- Do Resilience 7–8.
- Do Intuition if you farm.
- Don’t dump all 10 into one stat.
- Don’t chase Charisma or Dexterity first.
Unofficial rewrite of a public video. Not Klang Games.
