FIRST BUILD

1.5.12 · first Seedling stats

You get a small pile of points. 10 is the cap for a base stat. Food and sleep add temporary bonuses. Do not max one stat at create or those bonuses are wasted.

Mental

If you level by reading: Willpower 3 · Memory 8.

Needs can add about +7 Willpower when fed and looked after, and +1 Memory when rested.

Farming or cooking: leftover points go to Intelligence and Intuition. Intuition does not rise from needs. Points you put there keep their value.

Skip Charisma on day one.

Physical

Resilience 7–8, then some Agility. Injuries are common. Resilience cuts clinic time. Agility is walk speed and hauling.

Every ~3 real days

Pick a development focus. Take a perk if it is useful. Take a stat if the perks are junk. Do not push a stat past 10.

Do / don’t

Unofficial rewrite of a public video. Not Klang Games.