10 THINGS

1.5.12 · before you play

SEED is not a loot-and-level MMO. You run a Seedling who has a day, needs, a job, and other people. The world does not freeze when you quit.

  1. They keep going when you log off. Work, eat, talk, follow the plan. Before you quit, look at the schedule and fill needs. Ask: what will they do while I am gone?
  2. The schedule is their AI. You are not clicking every second. You give a plan: work, rest, chores. If they do the wrong thing, open the scheduler first. Change order and priority.
  3. They have their own goals. Traits, interests, objectives. Pick a role that matches who they are, not only what you want this hour.
  4. Think jobs, not one-off tasks. Gathering, making, hauling, managing. Build a loop, not a to-do list.
  5. Stuff spoils. Food and other goods go bad. Do not hoard a warehouse you cannot use.
  6. Watch their wallet. Seedlings spend on their own. Cap the budget so you do not log in to an empty purse.
  7. Rare stuff is not on the lawn. Use the scanner. Walk. Later you will need drills underground.
  8. Do not grab land on a whim. Claims cost money and time. Can you staff it? Does the town need it?
  9. Plots shape the factory. Short walks between gather → process → store beat a pretty layout.
  10. You need other players. Someone else grows food, someone else sells tools. Specialize and trade.

Unofficial rewrite of a public video. Not Klang Games.